Boek
Fundamental programming concepts are introduced using Alice and media computation examples to facilitate an easier transition to Java.
KEY TOPICS:Getting Started with Alice; Program Design and Implementation in Alice; Object Oriented Concepts in Alice; Working with Objects in Java; Drawing in Java; Functions and Conditionals in Alice; Repetition: Loops in Alice; Modifying all Samples in a Sound in Java; Modifying Samples using Ranges; Modifying Pictures using Loops; Modifying Pixels in a Matrix; Conditionally Modifying Pixels; Creating Classes; Creating and Modifying Text; Repetition: Recursion in Alice; Speed; EEncoding, Manipulating, and Creating Movies; Abstract Classes, Polymorphism, and Inheritance.This book will appeal to anyone with an interest in video games or animated films that wants to learn programming in an approachable and intuitive manner. «
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